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2nd edition left Vecna trapped within his own Demiplane of Dread as a Dark Lord, with Kas in the neighboring domain. It was a punishment for directly intervening in the affairs of mortals, and only possible because he had manifested in his full power instead of sending an avatar.
When wearing the Eye or Hand, a person’s alignment is permanently changed to Neutral Evil, no save. The wearer craves power above all other things. They never want to lose or take out the Eye or Hand. Vecna also communicates with them in dreams sometimes. Before we begin, please remember that the Shadowfell and Vecna from any published material—5e DMG, previous lore, etc., may have similarities and differences from those in Critical Role. This summary is a combination of what we know from previous episodes, Matt’s descriptions in Episode 101, the DMG, and the MM. To that effect, I also fully intend on including the two 4e artifacts of Vecna (Hand of Vecna and Eye of Vecna), but I'm not sure how to best represent them mechanically. There are 5th edition versions of the eye and hand of Vecna in the 5th edition Dungeon Master's Guide. Blue Orcus on a bad hair day. https://ivttmy.weebly.com/blog/nintendo-game-boy-dmg-01. Oct 5, 2016 #3. https://ivttmy.weebly.com/sims-4-all-dlc-free-download-2018-mac.html.
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5e Dmg Vecna Hand Tattoo
Sooo, yeah.. Title pretty much gets to the heart of it. For added context, you may refer to my first post (http://www.enworld.org/forum/showthread.php?491775-Help-Needed-to-Balance-Doppelganger-Variants&p=6908284#post6908284). Or don't. All it says that's relevant is that I'm planning a campaign in my own setting that recycles the lore around Vecna.
To that effect, I also fully intend on including the two 4e artifacts of Vecna (Hand of Vecna and Eye of Vecna), but I'm not sure how to best represent them mechanically. Anyone have any suggestions? Or should I even bother worrying about there mechanics and use them for flavor (they're only going to be used by NPCs)?
To that effect, I also fully intend on including the two 4e artifacts of Vecna (Hand of Vecna and Eye of Vecna), but I'm not sure how to best represent them mechanically. Anyone have any suggestions? Or should I even bother worrying about there mechanics and use them for flavor (they're only going to be used by NPCs)?